Beastly Players

  • POS

    ST

  • RAT

    81

  • PAC

    89

  • SHO

    83

  • PAS

    59

  • DRI

    78

  • DEF

    30

  • PHY

    85

  • POS

    RW

  • RAT

    75

  • PAC

    91

  • SHO

    71

  • PAS

    66

  • DRI

    80

  • DEF

    39

  • PHY

    78

  • POS

    ST

  • RAT

    75

  • PAC

    91

  • SHO

    71

  • PAS

    66

  • DRI

    80

  • DEF

    39

  • PHY

    78

  • POS

    ST

  • RAT

    80

  • PAC

    88

  • SHO

    80

  • PAS

    55

  • DRI

    76

  • DEF

    28

  • PHY

    83

  • POS

    ST

  • RAT

    81

  • PAC

    81

  • SHO

    84

  • PAS

    58

  • DRI

    76

  • DEF

    34

  • PHY

    82

Fastest Players

  • POS

    RW

  • RAT

    96

  • PAC

    98

  • SHO

    95

  • PAS

    90

  • DRI

    98

  • DEF

    40

  • PHY

    72

  • POS

    LW

  • RAT

    99

  • PAC

    98

  • SHO

    99

  • PAS

    90

  • DRI

    99

  • DEF

    42

  • PHY

    89

  • POS

    RM

  • RAT

    64

  • PAC

    97

  • SHO

    61

  • PAS

    55

  • DRI

    65

  • DEF

    30

  • PHY

    59

  • POS

    CF

  • RAT

    98

  • PAC

    97

  • SHO

    96

  • PAS

    94

  • DRI

    99

  • DEF

    41

  • PHY

    74

  • POS

    CAM

  • RAT

    94

  • PAC

    96

  • SHO

    88

  • PAS

    91

  • DRI

    95

  • DEF

    64

  • PHY

    78

5 Star Skillers

  • POS

    CAM

  • RAT

    72

  • PAC

    81

  • SHO

    73

  • PAS

    63

  • DRI

    78

  • DEF

    29

  • PHY

    53

  • POS

    ST

  • RAT

    94

  • PAC

    95

  • SHO

    96

  • PAS

    85

  • DRI

    94

  • DEF

    36

  • PHY

    82

  • POS

    CAM

  • RAT

    81

  • PAC

    80

  • SHO

    72

  • PAS

    82

  • DRI

    86

  • DEF

    42

  • PHY

    54

  • POS

    LW

  • RAT

    93

  • PAC

    94

  • SHO

    95

  • PAS

    83

  • DRI

    92

  • DEF

    34

  • PHY

    80

  • POS

    ST

  • RAT

    75

  • PAC

    84

  • SHO

    73

  • PAS

    80

  • DRI

    86

  • DEF

    29

  • PHY

    70

5 Star Weak Foot

  • POS

    ST

  • RAT

    70

  • PAC

    76

  • SHO

    71

  • PAS

    54

  • DRI

    68

  • DEF

    36

  • PHY

    72

  • POS

    LB

  • RAT

    58

  • PAC

    63

  • SHO

    46

  • PAS

    57

  • DRI

    56

  • DEF

    55

  • PHY

    53

  • POS

    RM

  • RAT

    73

  • PAC

    81

  • SHO

    67

  • PAS

    68

  • DRI

    79

  • DEF

    27

  • PHY

    54

  • POS

    CAM

  • RAT

    70

  • PAC

    78

  • SHO

    64

  • PAS

    68

  • DRI

    70

  • DEF

    54

  • PHY

    72

  • POS

    CM

  • RAT

    93

  • PAC

    68

  • SHO

    91

  • PAS

    97

  • DRI

    91

  • DEF

    68

  • PHY

    78

Best Heading Players

  • POS

    LW

  • RAT

    99

  • PAC

    98

  • SHO

    99

  • PAS

    90

  • DRI

    99

  • DEF

    42

  • PHY

    89

  • POS

    CB

  • RAT

    94

  • PAC

    86

  • SHO

    69

  • PAS

    79

  • DRI

    74

  • DEF

    96

  • PHY

    90

  • POS

    ST

  • RAT

    94

  • PAC

    95

  • SHO

    96

  • PAS

    85

  • DRI

    94

  • DEF

    36

  • PHY

    82

  • POS

    ST

  • RAT

    82

  • PAC

    72

  • SHO

    81

  • PAS

    67

  • DRI

    75

  • DEF

    35

  • PHY

    67

  • POS

    CM

  • RAT

    74

  • PAC

    65

  • SHO

    69

  • PAS

    69

  • DRI

    71

  • DEF

    61

  • PHY

    78

FIFA News - Jun/25/2016

futtips - Shinobi Nightmare Classic JRPG Dungeon Crawler with Kunoichis and Samurais

Fuji & Gumi Games just released another high-quality mobile game featuring a bunch of Kunoichi and Samurai characters. Shinobi Nightmare's gameplay plays a bit like the old-school JRPG's back then and may not appeal towards the newer generations. The game looks fairly good in terms of graphics and is passable as portable console game.

futtips -  Shinobi Nightmare Classic JRPG Dungeon Crawler with Kunoichis and Samurais

While exploring dungeons, there a is a chance to random encounter an enemy. Once you've arrived in the later areas of the game, there will be monsters that patrol around the map that are engageable or they might aggro you first! The game also offers an auto-play system for combat, but you'll most likely die when you're using it because it doesn't use any of the active skills in combat.

It's fairly easy to Game Over in this game because of the dungeon crawling system where your character will run out of stamina. Once you're character is low on stamina, you will get debuffed like hell with paper armor and damage greatly nerfed. Don't go around exploring every tile in the dungeon or collecting every treasure chest you see. Sometimes it's better to run straight to the exit and return to the stage after clearing it once. Once you've cleared the stage, farming mode is enabled.

Don't forget to upgrade your shops in town and buy random crafting materials used to grade up your characters. If you've played the Alchemist game from Fuji & Gumi, you should know the system almost identical. It also uses the weapon system of Phantom of the Kill.

I'm sure there are other systems that I missed, but you can go watch the gameplay video for that. The game is pretty decent, not exactly super awesome, but not that bad. It doesn't seem like a type of game that can be rushed. The only thing that will probably bother people in this game is the Gacha characters and how strong they are compared to the lower tiers.

Game Site: https://sn.fg-games.co.jp/

FIFA News - Jun/25/2016

HeroWarz Online English Closed Beta Open to All Users on futtips

The English version of HeroWarz started another CBT a few days ago and late comers are welcome to join in on the fun for free. Curious to see the new game changes, I decided to create a new account and try the game out with a short gameplay video below. A handful of CBT Events that's currently going on where players can earn and redeem towards Open Beta. If you're looking for something new to play or want test new stuff, check the game out! While this CBT is open to all new created accounts, there are still region restrictions, you can find the full list here.

Game Site: http://herowarz.koggames.com/

FIFA News - Jun/25/2016

futtips | Liberasion of Azure Multiplayer and Solo Gameplay

SEGA's Liberasion of Azure is a new 2D Anime side-scrolling action RPG that plays a bit like the old school Tales of Series with Valkyrie Profile like ultimate moves. The game features both single and multiplayer coop content. I've posted a short gameplay video below for those looking to try the game out on their tablet or smartphone device. Lastly, you get around 10+ free rolls at the start. Happy Rerolling!

Game Site: http://sokulibe.sega-net.com/

FIFA News - Jun/25/2016

futtips | SoulWorker Online New Character Jin Seipatsu Lightning Fist Fury

A new playable character is joining the SoulWorker Online team on July 6th! Jin Seipatsu's main weapon is a large h2h glove that can harness the power of the Lion unleashing dead lightning attacks. Although he has powerful looking fists, Jin can also perform other martial arts like moves with kicks in combat! Check him out in action below.

Developer: Lion Games
Publisher: NHN Japan | Gameforge NA/EU
Game Site: http://soulworker.hangame.co.jp/

FIFA News - Jun/25/2016

Dragon's Dogma Online Season 2.0 Large Update & Launch Trailer on futtips

A huge update for Dragon's Dogma Online is coming out next month introducing a lot of new content such as a new story, areas, dungeons, bosses, skills, and more. DDO Season 2.0 is not only introducing new content, but also refine and rework some of the original content for a better user experience. The best part about this large update is that players will have access to all of the vocations also known playable jobs. The update is scheduled to go live on June 30th this month with a new launch trailer below.

If you're looking for the most up-to-date news about DDO in English, I suggest checking up Julien-schu's blog. You should also probably use the special coupon code UPX2-Q1H3-Q4NN-LFKE for 100 gacha tickets! It expires on July 7th, so retrieve it by then. This update looks really promising, I might actually come back and try it out. I've been meaning to try out Alchemist and Warrior.

Source: Link
Developer: Capcom
Publisher: Capcom Japan
Game Site: http://www.dd-on.jp/

FIFA News - Jun/24/2016

futtips - The father of Final Fantasy is founding (another) game studio

Here's a factoid: Hironobu Sakaguchi, lead programmer of the original Final Fantasy and design lead for many of the games that would follow under that title, is only 53. If he seems like a wizened old grandfather dispensing sagely wisdom in his public appearances, it's only because he's put in several lifetimes worth of work into the many (many, many) shipped titles under his belt.

Here's another factoid: Sakaguchi hasn't been part of Square (now Square Enix) since 2003. He has actually been out of Square longer than Final Fantasy XV has been in development, a significant milestone, all considering. In a recent interview with Kotaku, FFXV director Hajime Tabata said that it wasn't until Sakaguchi recently sat down and played the "Episode Duscae" demo that he acknowledged the work Square Enix was doing with the long-delayed project: "That's what caused him to come around on our side and support us -- it convinced him. He told me that he really felt like Final Fantasy has moved on to the next generation."

Sakaguchi's been plenty busy with his own projects since leaving Square, of course. In 2004 he founded Mistwalker, a "co-development" studio which designs story and audio in-house and then contracts out the rest of development out to other companies. Under this label Sakaguchi's shipped 10 titles to date, most of them role-playing games featuring past Square collaborators such as Akira Toriyama and Nobuo Uematsu. At present, Mistwalker's collaborating with Bravely Default developer Silicon Studio on what is most likely another classically-styled JRPG.

It would appear Sakaguchi hasn't quite had his fill of the games industry yet, however: he's just announced the founding of a third studio, as yet unnamed, but likely to be monikered Dawnwalker -- a sister company to Mistwalker, focused on those aspects of game development Mistwalker has tended to outsource.

Details (in English-language publications) are scarce at the moment, but just looking at the cards on the table, this seems to point to some down-the-line merger between the two -walker companies, doesn't it? The two of them together field most of the aspects of pre-production and production associated with game development, so it would make sense for Sakaguchi's two studios to develop together, in-house, than each of them contract with separate companies -- but I'm not a businessperson in the Japanese games industry, so all I can do is speculate. At the moment, Sakaguchi's maybe-Dawnwalker studio is still staffing up for its Roppongi, Tokyo office and no titles have yet been announced.

Below: the archived livestream where Sakaguchi announces the new studio.

(h/t Siliconera.)

FIFA News - Jun/24/2016

futtips - Overwatch is getting rid of its 'Avoid This Player' feature

"The game is as much (if not more) art than it is science," says Overwatch director Jeff Kaplan. "There that there is a lot of room for improvement but also suggest that there are forces in play that cause some fair matches to sway lopsided due to forces out of our control."

Kaplan's comments arrive as part of a new update on the Battle.net forums discussing Overwatch's recent and upcoming tweaks. One of these tweaks is the pending removal of 'Avoid This Player,' a facet of Overwatch's matchmaking system that, in theory, allows players to steer clear of toxic and abusive people, but in practice has left certain high-level players without anyone willing to face them. Kaplan cites a specific example:

One of the best Widowmaker players in the world complained to us about long queue times. We looked into it and found that hundreds of other players had avoided him (he's a nice guy -- they avoided him because they did not want to play against him, not because of misbehavior). The end result was that it took him an extremely long time to find a match. The worst part was, by the time he finally got a match, he had been waiting so long that the [matchmaking] system had "opened up" to lower skill players. Now one of the best Widowmaker players was facing off against players at a lower skill level.

In other words, a system implemented to curb abuse was instead being used to make the game easier. In general there's nothing wrong with that -- some people enjoy a challenge more than others, and playing against someone who is extremely beyond your skill range can be the complete opposite of fun -- but when you're playing online in a competitive game, and your decision to avoid high-level players inadvertently punishes somebody else, clearly something is not working as intended. As a result, Blizzard's decided to pull the 'Avoid This Player' feature and will continue to refine Overwatch's matchmaking by other means.

How matchmaking will change is another, more involved question. Kaplan goes into some depth in his Battle.net post on the multitude of factors Overwatch's matchmaking system weighs in order to pair you with 11 other players, and I couldn't do it justice to summarize it here -- but it's also just the tip of the iceberg, when it comes to Blizzard trying to understand, algorithmically, what its players are looking for. It's an ongoing process,  and Kaplan's being quite candid about the amount of trial-and-error the company is going through in order get closer to striking the right balance.

We'd be perfectly fine with an 'Avoid Brian' feature though.

(h/t Polygon.)

FIFA News - Jun/24/2016

futtips - Mighty No. 9's launch could be going a lot better

Keiji Inafune's Mighty No. 9, positioned as a spiritual successor to oldschool Mega Man games, shot past an initial $900,000 Kickstarter goal and went on to accrue $3.8 million in total crowdfunding in 2013. Originally targeted for an April 2015 release, the game has experienced multiple setbacks (and one extremely questionable trailer from publisher Deep Silver), but as of today is finally reaching backers. Sort of. Not all at once. Or in the right order. Or necessarily for the right platforms. And there's at least one report of running the game on Wii U completely bricking the console. But, Inafune says, "it's better than nothing."

That quote comes from today's launch livestream, and in fairness to Inafune, it sounds more balanced in context:

The reality is they put everything into making this game... They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in. So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there’ll be sequels. Because I’ll tell you what, I’m not getting my 2D side-scrolling fill. And at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion. (emphasis added)

Inafune being pragmatic about the state of his own game seems a lot better than some of the alternatives at the moment, with Mighty No. 9 facing down tepid reviews and backer complaints. The prospect of a sequel, however, seems a bit wishful thinking at this point.

Now, launch woes happen, and they're not insurmountable. But Mighty No. 9 has been a slow-motion trainwreck for many months now, and some are looking upon today's reported issues as a well-deserved reckoning for a long mismanaged project. But hey, at least we can all agree it was that community manager ruining an otherwise great game, right?

At any rate, I'll refrain from joining the chorus of fingerwagging 'Kickstarter-is-not-a-preorder-service' thinkpieces doubtlessly being written at this very moment except to say this: Mighty No. 9 is not the first Kickstarted game to run into development and launch difficulties, and it will surely not be the last.  And also: a spectacular failure always generates more headlines than a modest success. There are quite a number of successfully crowdfunded games which have released in throwing distance of their target window, within budget, and with a finished project more or less identical to what was pitched, but we don't talk about those much -- because they don't break records or make for funny, short-lived memes.

In the meantime, it appears Inafune's team at Comcept is putting out fires to the best of its ability, replacing missing redemption codes with equivalent versions on Steam and resubmitting builds to Deep Silver and Microsoft. Mighty No. 9 might still fall gravely short of backers' and customers' expectations -- and nobody should be putting out software that screws up a user's entire system -- but Comcept still has an opportunity to win back some goodwill here. Granted, that window appears to be closing pretty quickly.

Inafune has the least reason to be fussed about any of this, in any event. He's already got another game lined up.

UPDATE (1:09PM): A review of the video footage from the launch stream suggests the "it's better than nothing" comment may have been a personal editorialization on the part of the interpreter, not Inafune. See the clip below.

UPDATE (6/22/2016): Eurogamer reports the "it's better than nothing" is indeed a remark from interpreter Ben Judd, and does not reflect Inafune's own comments. Here are Inafune's remarks:

I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. I'm the key creator. I will own that responsibility.

It's still a refreshingly candid and honest take from the lead developer, faced with a game that isn't quite meeting its backers expectations!

(h/t Polygon, Eurogamer, VG247.)